![]() The Atk/Res Bond Sacred Seal can not only function in both phases if the condition of adjacency is met, but it can also improve Edelgard’s Resistance stat which is naturally a bit weaker than her Defense. For the Sacred Seal, the Fierce Stance Sacred Seal gives Edelgard a consistent +6 Attack in the Enemy Phase, maximizing her counterhit Noontime/Sol healing.Edelgard does not possess an answer to AoE Specials, so Pulse Smoke can be highly appreciated if there is no Even or Odd Pulse Tie on the team. Otherwise, Pulse Smoke can be considered in order to address enemy Special attacks. Edelgard’s base Joint Drive Res is a solid option to keep on her as it can boost her own Resistance if near an ally, as well as boost her allies’ Resistance stats.With that said, if Distant Counter is unavailable, Distant Ward is still quite serviceable as a countermeasure towards mages, staves, and dragons. Distant Counter would be a solid upgrade to Edelgard’s innate Distant Ward, as Distant Ward prevents her from counter attacking the ever common bow and dagger units.Sol maximizes sustain, while Bonfire results in powerful burst damage. If sporting access to a Brave Lucina who can grant cooldown bonus during the Enemy Phase, Sol and Bonfire can be picked as alternative Specials that will proc right away with the aid of Brave Lucina. Edelgard comes with this Special by default, making it a very cost effective choice. For the choice of Special, Noontime results in immediate counterhit healing thanks to Flower Hauteclere possessing a slaying effect that lowers its cooldown.Upon dumping Edelgard’s Speed stat, an Asset in any other statistic can help Edelgard quite a bit, with high priority to Attack for its universal benefits, or Defense for its nature as a Super Asset. Brave Edelgard is a powerful unit in both the Player Phase and the Enemy Phase thanks to her high damage output, strong effective bulk, great mobility, and the ability to secure follow-up attacks with the aid of Black Eagle Rule.Sacred Seal: Fierce Stance / Atk/Res Bond / Atk/Def 2 / Atk/Res 2 Passive A: Distant Counter / Distant Ward
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